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Nintendo

Organization

Nintendo Co., Ltd. is a Japanese multinational video game company headquartered in Kyoto. It is one of the world's largest and most influential video game companies, known for developing, publishing, and manufacturing iconic video game consoles and franchises.

What experts have said about Nintendo

11 statements · 9 negative · 2 neutral

  1. Nintendo remains highly cyclical and dependent on hardware upgrade cycles.

    “I think it's incredibly cyclical stock that has not been able to break out of its dependence on the hardware upgrade cycle.”

    Listen at 5:17

    Open the episode · $NTDOY: is Nintendo's flywheel actually there? | Accrued Interest
  2. Nintendo lacks the flywheel needed to escape console cycles.

    “the flywheel is not there.”

    Listen at 6:17

    Open the episode · $NTDOY: is Nintendo's flywheel actually there? | Accrued Interest
  3. Nintendo remakes have limited commercial longevity.

    “remakes only get but so much juice.”

    Listen at 7:32

    Open the episode · $NTDOY: is Nintendo's flywheel actually there? | Accrued Interest
  4. Nintendo’s higher console prices will reduce demand.

    “You're gonna lose some demand.”

    Listen at 12:15

    Open the episode · $NTDOY: is Nintendo's flywheel actually there? | Accrued Interest
  5. Nintendo expects memory costs to remain elevated soon.

    “by raising prices so early, Nintendo implicitly told you that they don't see memory costs coming down anytime soon.”

    Listen at 13:27

    Open the episode · $NTDOY: is Nintendo's flywheel actually there? | Accrued Interest
  6. Nintendo is relatively weak in online gaming.

    “Nintendo is not known for strong online play.”

    Listen at 21:33

    Open the episode · $NTDOY: is Nintendo's flywheel actually there? | Accrued Interest
  7. Nintendo needs two to three movies annually to build a connected media universe.

    “for them to really go in on this whole connected universe, I need to see 2 to 3 movies a year, every year”

    Listen at 24:15

    Open the episode · $NTDOY: is Nintendo's flywheel actually there? | Accrued Interest
  8. Nintendo needs roughly a dozen theme parks and more television shows.

    “I need a dozen. I need way more TV shows.”

    Listen at 24:30

    Open the episode · $NTDOY: is Nintendo's flywheel actually there? | Accrued Interest
  9. Nintendo’s strategy primarily monetizes older fans rather than younger generations.

    “I think they're maximizing the fans from the '90s.”

    Listen at 25:54

    Open the episode · $NTDOY: is Nintendo's flywheel actually there? | Accrued Interest
  10. Nintendo’s failure to engage younger audiences could hurt it long term.

    “I think that it's going to be troubling in the long term for them.”

    Listen at 25:57

    Open the episode · $NTDOY: is Nintendo's flywheel actually there? | Accrued Interest
  11. Nintendo’s earnings are too uneven to hold for two years.

    “right now it's too lumpy for me to hold it for 2 years.”

    Listen at 28:36

    Open the episode · $NTDOY: is Nintendo's flywheel actually there? | Accrued Interest

Statements are attributed to the speaker as said on the episode and reflect their view at the time, not PodLume's. They are not advice.

4 episodes featuring Nintendo

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Nintendo | PodLume