
Sep 17, 2026 · 1h 43m
Resident Evil revives unapologetic horror comedy
‘Resident Evil’ Absolutely Rips!
The discussion makes a case for Zach Cregger’s film as both a sharp video-game adaptation and a corrective to overly solemn modern horror.
- 1Zach Cregger turns Resident Evil’s game mechanics into a lean chain of escalating, inventive horror set pieces.
- 2Austin Abrams makes panic, improvisation, and comic survival instincts the film’s emotional engine.
- 3The hosts argue that horror comedy works best when gore, laughter, and pure entertainment share equal footing.
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The hosts dissect Resident Evil’s escalating final movement, especially the maternity ward, collapsing skybridge, and abrupt refusal of a conventional resolution.
The brief
Sean Fennessey and Chris Ryan begin with film-industry news before turning to Zach Cregger’s Resident Evil, whose short runtime and relentless momentum immediately win them over.
The film’s game-inspired design becomes the central argument: puzzles, resource management, forbidden spaces, and escalating obstacles create structure without slowing the horror.
Austin Abrams supplies the movie’s comic survival instinct, playing fear as improvisation and making panic feel less like a joke than a practical coping mechanism.
The hosts linger on the film’s audacious set pieces, from grotesque transformations to the maternity ward and collapsing skybridge, where terror and laughter collide.
Resident Evil’s abrupt ending rejects a clean heroic resolution, while the broader conversation asks whether its bloody, funny confidence signals a return to unapologetic genre filmmaking.
Featuring
Mentioned
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Austin Abrams
Toronto International Film Festival
Tom Cruise